![]() ![]() Beginning the game with a single settlement and a small ragtag army, you are tasked with growing into a thriving economic and military (and diplomatic?) powerhouse to achieve one of the various victory conditions. ![]() On the strategy side, the world map layer handles your overarching plan, which generally follows the rules established by the 4X genre (eXplore, eXpand, eXploit, and eXterminate). It provides a lot of incentive to keep replaying Planetfall, as the more you play, the more you unlock in a meta progression system that unlocks more and more cool stuff for your budding galactic empire.Like its predecessor, Planetfall is a turn-based strategy and tactics game that is split into two distinct modes of operation. Thus, your empire adds more and more tools to its repertoire as you keep setting off to conquer new and varied planets. However, Triumph Studios chose to make it free, allowing all Planetfall players the opportunity to play their own dynamic campaign.Įach planet you set your sights on will provide a variety of bonuses to your empire as you progress from game to game. This new mode could have easily been part of this new expansion and no one would’ve complained. ![]() ![]() I’d be remiss if I didn’t mention the huge free update coming in the form of the “Triceratops Patch”, which, among many other fixes, balance changes, and updates, also introduces the “Galactic Empire” mode. As it stands, there are far too many humans in the Planetfall universe and I like my science fiction with a healthy dose of strange and wonderful aliens to play as (read: eXterminate). I just wish that Triumph Studios had introduced another alien race. They’re also unquestionably cool looking, if Gundam-like mechs are your thing. They’re also melee focused, so they must close the distance on their enemies and despite being heavily-armored and shielded, the Oathbound are put in harm’s way in order to do so. They’re well-balanced, though, as their units clump together in order to take advantage of adjacency bonuses to defense that they have, which leaves them open to the multiple-unit-inflicting arc damage in particular. Their armies comprise mechs, mechs, and heroes with mechs and are pretty powerful. They’re what you’d get if chivalry was reborn in the far future and instead of mounting horses, they mounted mechs. Without question, the Oathbound are the highlight of the Star Kings expansion. ![]()
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