![]() In Maya, we connect all our textures from Substance Painter into the "AISurfaceShader" in Maya. Having obtained a very good base for our cyberSoldier head, we add more intricate details and then export the textures for use in Maya/Arnold. "Generator" is a powerful tool in Painter and we explore it a bit more with the maps we created.Ĭlass 8: Adding more details in Substance Painter Working with our cyberSoldier head, we work through the workflow in Painter. With our cyberSoldier head ready to go, we bake and export it for use in Substance Painter.Ĭlass 6: Substance Painter Basics, Part 2 Preparation of our cyberSoldier head in Maya and exploring how "Material Blend" and "MultiMaterial Blend" work.Ĭlass 5: Substance Painter Basics, Part 1 The basics of the Substance Designer interface and an overview of the concept of procedural texture in Designer.Ĭlass 2: Substance Designer Basics, Part 2Ĭontinuing exploration of the interface and nodes as well as digging into the "mindsight" of using Designer.Īdding displacement, normal maps and fractal noise to build-up complexity to obtain a more sophisticated texture.Įxporting an asset from Maya to Substance Designer is essential for CG artists. ![]() I’ve read about it, so I’m pretty sure it’s something that is being worked on, but I think it’s something that’s probably penned for post 2.9.Class 1: Substance Designer Basics, Part 1 I think ‘substance like’ texture painting is coming to Blender Soon™ - but I have no idea when. Again, there are some free alternatives which I’ve not tried, but I doubt they are as powerful. ![]() It can also be a little slow for high resolution stuff. MD is quite fun to use, and can really speed up the clothes making process - But…you need to kinda understand sewing patterns, or at-least have a very basic understanding of them to make clothing. There are some free alternatives - which I’ve not tried - but I’m going to guess that they don’t have half as much content as substance does. If you’re doing a lot of texturing, then I’d say give the free trial a go at-least. ![]() It also has great scaling options, so you can easily switch between resolutions. ![]() You still have to unwrap everything (though they do seem to have an auto unwrapper in BETA which I’ve not tried yet) but it’s super easy to get the hang of, and can allow you to texture things in minutes, rather than hours in some cases. Both programmes drastically speed up workflow, and both are actually super fun to use. ![]()
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